• This is the Online Orientation module for the fall CTER 13 cohort.
  • The goal of this inquiry-based course is to answer the question "how do advanced instructional technologies impact learning"? The focus of the course is the exploration of advanced technologies which include the use of more sophisticated applications of digital video, audio, and web pages to engage learners in new ways to gain and share knowledge. This seminar is designed to assist students in identifying, analyzing and evaluating exemplary practices in the uses of advanced instructional technologies. The course aims to provide you with background theory on blended learning, digital literacy and a hands on experience designing and developing a blended learning environment for your classroom including a digital media educational project.


  • This course will examine the theory and practice of pedagogy in virtual environments, such as:

    • Second Life
    • Open Simulator
    • Project Wonderland
    • Croquet
    • Alice
    • Scratch
    • Other commercial and open source gaming/simulation packages.

    Students will read and discuss relevant literature, and examine the psychology of pedagogy, cognition, identity construction and social interaction in virtual worlds.

    Students will also design and construct significant learning artifacts including:

    • Scripted teaching and learning objects
    • Educational machinima ("films" created using virtual world software)


    Expected student background:

    Student should be interested in using virtual worlds for educational or training purposes, whether in K-12, university, or corporate/government settings.

    No programming experience is required. Prior experience in EPSY 590 NET will be helpful, but is not required.

    Hardware and software requirements:

    • Windows XP/Vista, Mac OS X, or Linux machine which is capable of running the course software. This will require a reasonably powerful and up-to-date system, as these packages are rather demanding when it comes to processor speed and graphics capability. (need links here so potential students can make sure their machines can run the software)
    • High-speed Internet connection required (1.5Mbps+)